but a ‘casual gamer’ won’t know what you’re talking about. I might’ve missed it, but I don’t think you actually explicitly explain why you feel Prince of Persia is innovative (as in: mechanically) – I mean, I think I know what you mean because I read reviews, listen to gaming podcasts etc. And I’m serious about the question I ask towards the end: Do you need a game to punish you for failure in order to enjoy victory? (I’m not just talking about blocking progress until you overcome the challenge, but taking away existing progress when you fail.) Does making the punishment more punitive make winning more fun?
Now that I’ve sufficiently lowered your expectations, here is the fruit of my labors:ġ,000 geek points to whoever can identify the music in the end credits. I imagine it will stand or fall based on the ideas it contains, not on my various technical deficiencies. I’ve wanted to get this out of my system for a while now. Maybe “Penny Arcade”? I should Google and see if anyone is using that.Īh well. I thought I should call it something retro and old-timey.
And while I’m at it, “Reset Button” probably isn’t the most catchy or original thing to call it, but you gotta call it something.
I’m not crazy about the titles & credits, there are clicks and pops in a couple of spots because Windows Movie Maker sucks, I had to cut most of my crude and feeble attempts at humor to meet the 10-minute YouTube limit, and my diction was sloppy in a couple of places.